Working Group Report: Global Impact and games
Agenda
•    Situation today
•    Where we want to be in 2025
•    How to get there
Situation today
•    What we do is
o    Not widely known
o    Financially not viable / sustainable
o    Not taken up
o    Un-connected (country/region/continent/global)
•    People do not know what is available in their language (people = end-users OR publishers OR politicians OR…)
•    We are working in the background (it’s not always easily visible) as it is a service to others.
•    We are the enablers but have no enabled / productized / pushed into relevant space
•    What we do is not always relevant
Where we want to be in 2025
•    Connected globally
o    Know what is going on, where to get help, where to promote our work
•    Viable and sustainable
•    Relevant, e.g.
o    School and education
o    Health
o    Fun
•    Reference point
o    Guidelines
o    Tools
o    Best practice
•    Understand “market” requirements; how can what we do contribute to
o    Improve living standards
o    Create employment opportunities
o    Increase people’s income
o    Keep people out of jail
o    Ensure people’s survival
•    Have a Marketing and a PR department
•    Have a team creating products
•    Be multi: -modal, -domain, and mobile
How to get there
•    Work with
o    Children
•    And their teachers
o    Free licenses for schools
o    Public service (local, state, intra-state)
•    Identify 3 (or more?) core application areas where local language access has made a real difference AND were it would make a significant difference, e.g.
o    Computerize patient’s records in your language
o    A really successful game
o    Weather, market and sowing information for farmers
•    Implement proper market research
•    Create a global nonprofit network and events
•    Work with organizations on the ground who would like to use the results of our work
•    Look at Language Technologies not as something that has a value per se but as a service or enabler
•    Highlight impact of existing work
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